1. Responsible for the skeletal binding, skinning and animation of the scene objects in the scene.
- 2. Familiar with the characters, animals, machinery and other bones, reasonable skinning, motion design and production.
- 3. Independently complete the design and production of the role of complete walking, jumping, limb movements and other actions.
- 4. According to the provided 3D model, set the skeleton system and skin binding, with special effects and planning to adjust skill movements.
- 5. Familiar with animation software, has balanced experience with Keyframe animation, controller animation, character animation, dynamic animation, and particle animation.
- 6. Accurately understand project requirements, design action effects, embody character personality, and have enough ideas and experience in action achievability.
1. Good animation design foundation, strong understanding of the movements of the characters and animals, the movement rhythm.
2. Passionate, strong learning and professionalism, good communication and comprehension, good team spirit and sense of humor.
3. Familiar with related animation software such as 3DMAX to do skeleton creation, binding, and animation.
2D Concept Designer
1. Independently produce the original painting requirements of the project in the art demand Coordinate communication, reasonably allocate specific art needs, and successfully complete project production content
2. Collaborate with the team to carry out the examination and acceptance of the original paintings according to the requirements of the project.
3. Be responsible for the original painting setting and technical research of the main characters in the project, and cooperate with the planning and the AD to complete the 2D realization of various original paintings.
1.Bachelor degree in art design or above, more than 3 years experience in original game characters;
2. Has a solid art foundation and modeling capabilities;
3. Excellent communication and presentation skills, excellent cross-team collaboration ability
4. Have a professional mind, have a team spirit, can actively communicate and cooperate with team project.
- 1. Create models and textures of 3D characters used in real-time 3D game engines.
- 2. Understand various art styles and be able to follow the specific needs of the project.
- 3. Learn new software tools and techniques in a timely manner.
- 4. Perform assigned tasks according to project schedule while meeting quality requirements
- 5.Before submitting the task work to the team leader for review, the quality of the initial work should be checked with a checklist.
- 6. Solve the problems pointed by the team leader, art director, and customer
- 7. In case of any difficulties, the team leader should be informed in time.
- 1. Familiar with the following 3D softwares (D Studio Max, Maya, Zbrush, Softimage, etc)
- 2. Bachelor degree or above (art major) or art-related college (including architectural design, industrial design, textile/fashion design, etc.)
- 3. Please attach relevant 3D and hand-painted works.